Monday, April 30, 2007

The different faces of the rogue

While endulding myself in the deepest ressesses of altism - to level a horde rogue to be able to play with friends again - I've discovered a few types of rogues.

There are actually three types of rogues:

1. The War Rogue - Only plays the rogue for the PVP. If they progress beyond mid-level they end up doing countless and countless of AB/WSG/AV and now probably also the new outland BG - The Eye of something. These rogues are usually horrible in instances. Going for very specific PVP gear such as all-out-AP, disregarding lockpicking totally, have no clue of aggro-management at all. Finally they lack all the finer finesses that is possible with the rogue class. How to recognize them - they will challenge you to duels over and over and are most likely twinked beyond all reason.

2. The Raiding Rogue - These rogues have raided for far too long. Actually they spend very little time on their rogue not raiding - PVP is done with a warlock/hunter/shadow priest and they might even have an arsenal of alts to keep wow being fun. Take these rogues into an instance and they over-aggro over and over again while putting all of the blame on the tank or priest. While they are powerful they expect themselves to be able to handle any instance by themselves - and are over and over proved wrong.

3. The True Rogue - This is a player dedicated to the rogue class - PVP, PVE and raiding, The true rogue knows his class's strengths and weaknesses. They are the ones that can pull an ace out of their sleeve when the shit hit the fan. In an instance they will almost never pull aggro unless it is to save a clothie. They have full lockpicking, switches poison depending on the situation and knows when to vanish =)


Personally I love to group myself as #3 =)

Tuesday, April 24, 2007

Incoming altism - take cover!

I don't know if it is the pain of leveling enchanting or if it is just the fact that most of my old WOW friends have rerolled and now plays on the dark side..err the Horde, but I feel a strong pull towards creating a new toon.

I know it is going to be a rogue.. but I can't decide if I am going with a Blood Elf or an Undead. I don't care about the racial traits (if so I would probably have chosen a gnome) but style and appearance.

I've alreay created two horde rogues on my preferred server, one elf and one undead. I did create a female bloodie mostly because of the sick cool stealth animation they have. If you haven't seen it... roll a blood elf rogue and level her to 2 and get stealth... its currently maintenance over here or would gladly have posted a fresh screenshot. Didn't find any animation on youtube besides this one.

Monday, April 23, 2007

Getting enchanting 1-300

So previously Hexapuma was herbalist and engineer. Engineering was really sweet in PVP with all those little gadgets and especially spell interrupting grenades. In a couple of patches ago the grenades were nerfed big time. A grenade throw would be aborted if you took any damage.

I do understand that the developers might have considered grenades or actually engineering a wee bit too powerful for PVP. At one time almost everyone dedicated to PVP had to be an engineer.

Come TBC I didn't find any new gadgets or gear I thought interesting... so why keep the old profession. Also the factions out there doesn't give any cool engineering recipes when gaining reputation.. I decided to take up enchanting. Now I always find myself wanting loads of enchants but never the patience of waiting around in Ironforge to find a decent and trustworthy enchanter.

So last Friday I dropped engineering and went for enchanting. I figured that if I spent sometimes in deadmines and then the higher instances I don't have to spend a fortune in buying reagents.

Boy was I wrong!

Running Deadmines did help me raise enchanting from 1-100 but thereafter... oh the pain. You actually need to disenchant ALOT to get the required stuff. I've heard that it is actually totally worth it to level tailoring at the same time to be able to control the enchanting ingredients. And cloth is easily farmed.

By the end of the weekend I've raised enchanting to about 275 and it has so far cost me about 200 gold. I expect to spend almost the same amount on the next 25 skill points. And then its the next level from 300-375... although I am not that stressed out of increasing that last part so quickly. It is getting it up to 300 that is important for me now.

To help me level enchanting I've used this Enchanting 1-300 guide. It is excellent and I strongly recommend it!

Oh.. Hexapuma dinged 67 while finishing up the last quests in Terrokar Forest!

Wednesday, April 18, 2007

T6 rogue armor

Even though I am not a raider I do find the new T6 armors interesting. The rogue T6 armor is somewhat cool looking but nothing special. I sometimes wonder if Blizzard's art department do make the tier sets look cheesy so that we casual gamers can laugh behind the raiders' backs.

From MMO-Champion.com:

Monday, April 16, 2007

Have gun, will travel

Hexapuma turned 66 this weekend and in addition to getting the fantastic rogue ability Cloak of Shadows, he can now wield the very slow fist mainhand weapon: Nexus-Claw! The weapon is fantastic because it has a whooping 2.8 weapon speed which is very uncommon among the new weapon arsenal of TBC.

Why get so excited about a slow mainhand you ask? Well for a rogue a slow mainhand is king as it allows bigger insta attacks. In addition attack power addition to the talent hemorrage (or plain and simple hemo) is not normalized - which means that hemo takes full benefit of a weapon being really really slow such as the Nexus-Claw.

The Claw is a green vendor item sold by Dealer Jadyan in the Netherstorm. The weapon is rare so odds are you'll find it overly expensive at AH or worse, you reach Jadyan soldout.

For me it was pretty exciting to travel to his location as it included lots of ganking (with me being the victim) and a fine moment of revenge at an over-confident L69 undead rogue.

Now with my amazing pair of claws I am actually thinking of respeccing into a build containing both combat and subtlety...

Thursday, April 12, 2007

Musings from Terokkar Forest



Going from Zangarmarsh to Terokkar Forest was a wee bit of disappointment for me. The washed out colors of the zone does not sit well with me and for some reason the initial kill X timber worgs to collect their tails isn't doing it for me either. I guess I really hate animal-collection quests. That quest aside - I did have a lot of fun with the numerous birdmen quests.

I've now reached The Bone Wastes, helping refugees and what not. More collection quests, although these have better drop rates. I am seriously thinking of leaving this zone and move on to Nagrand or the Blade's Edge Mountains.

Did you like Terokkar Forest?

Monday, April 09, 2007

Epic Tiger Mount....


So while I have been doing the first parts of Terrokar forest, I've also taken Hexapuma over to the Night Elf starting areas and completed all quests.. all on Teldrassil, Darkshore and in Ashenvale.. the result was exhalted status with Darnassus and a brand new epic tiger mount.

With the remake of the riding skill around the release of TBC, an epic mount now only cost 90g (with exhalted discount). The part that is expensive is actually getting the epic riding skill. So without having to spend a single gold on runecloth I dinged exhalted. Now... do I need one of those mechanostrider-thingys as well?

I guess in the end it is quite pointless since I expect to start grinding for a flying mount soon.. but hey.. you have totravel in style while grinding.

So what are you riding?

Monday, April 02, 2007

The Underbog

I've tried another instance last week... the Underbog in Zangarmarsh. Compared to the Ramparts it is much more fun, more interesting fights and way cooler layout. I wouldn't mind going back in a couple of times. The loot was all mail or plate so no goodies for me. Did pick up a mushroom trinket though that grants 200 health after each exp yielding kill. Don't see myself using that anytime soon. 200 health is less than peanuts above level 60.

Hexapuma dinged 64 as well and I am actually already close to 65... Looking forward to 66 as it marks the level where I'll be getting new weapons.

Still questing in Zangarmarsh. As soon as I think I am almost ready a whole new bunch of quests opens up. This time it was getting friendly with the Kurenaithat unlocked a new quest hub.

Even though I really love the marsh it is time to move on... thinking of going south to Terokkar Forest next.

Regarding PVP - I've not found one shaman in the zone... plenty of hunters and other rogues though. And lets not forget all the Blood Elf paladins running around judging things. So far none of them are causing me any trouble.

Tuesday, March 27, 2007

A rogue's adventure in the Ramparts

Yesterday I decided to explore the new instances in TBC. While I did like the instances of old the whole process of finding a group, going there and actually running the instance took forever.

Now it was as simple as opening the LFG tool, check the instances and wait. It took me about 5 minutes to end up in a group that filled up... just missing a tank. After 15 minutes of waiting and shouting in general/lfg I got a whisper from another group. "We need a DPS"... Without any remorse I switched group and entered the instance.

Our setup was warrior, priest, shaman, paladin and me as a rogue.

The Ramparts was fast and very linear. Actually I had lots of fun but when I think back on the layout it felt much as a long corridor lined with trash to the end. I had loads of fun shadostepping in for a quick sap. I was busy the whole time. Our tank took the role of leader and did an excellent job of marking targets and when needed giving sound tactics.

During two of the boss fights, I had the chance to play hero in taking over the tanking after our warrior died at the very end of the fight. I can tell you that preparation + evasion does allow for superhuman feats for almost a minute. At least it was enough for us to down the nasty dragon. The paladin in our group was retribution specced but more importantly did not show any sign of being capable of holding aggro or even using a shield.

Oh.. I almost forgot.. I did manage to do a few noobish mistakes. I am certainly I caused one wipe with a really bad pull. Halfway into the instance I got cocky and decided to pull what I thought was a solo mob to speed up our progress. I ended up pulling too much for us to chew. The leader was real good though, instead of giving me a public scoulding he whispered "What the hell was that"... After a few embarassing "I am sorry, won't happen again" we continued.

Also I learned that while shadowstepping + sap sounds really effective, it isn't when stealth sniffing dogs are involved. It is much safer to distract and then use sprint to run up to the target... shadow stepping has its disadvantage that 1) you sometimes don't end up where you thought and 2) there seem to be a slight delay before you can use an ability right after a shadow step...

Rewards... well I replaced my old Nightslayer boots and also managed to grab a nice blue sword.

The whole instance run took about an hour...

Zangaramarsh PVP
After the very fun adventure into the ramparts, I returned to Zangarmarsh for a little more questing. I did encounter a few horde that needed to be taken care of. One was a L63 warrior armed with dual swords. I've always had a problem with warriors so in order to learn I waited until he was healed and not in combat.. and attacked. The warrior fell so fast it wasn't even funny. I looked him up on the Armory and discovered that he had some extremely strange equipment... most of the stuff was green plate with additional intellect and mana regen... and his equipped trinkets was The Eye of Shadow and the Argent Dawn trinket... now what kind of player has this gear? My final guess is someone using a powerlevelling service...

Hello Zangarmarsh

So I've finally left Hellfire Penisula behind me and entered Zangarmarsh. I love this zone! It looks amazingly beautiful, a vast improvment over Swamp of Sorrows which it reminds me of. Another zone I really liked.

There are quests a plenty from the Cenarion Expedition outpost, the Dranei town and the odd but cute Sporregars.

For once I found myself stop doing quests and actually really enjoying grinding faction rep by killing giants and nagas. It took me very little time to get to honored with Cenarion Expedition and friendly with Sporregar.

I've met almost no horde while running about in Zangarmarsh... compared to Hellfire this zone feels almost deserted. Also after discovering the PVP rewards available at the Scout Outpost I am doomed to go back to Hellfire to grind away Honor Marks by capturing the outposts.

I've updated my gear with a Fist of Reckoning and it works wonderfully with my hemo specc.

I haven't set foot into any of the instances yet - but I do plan to try to find a PUG for the Ramparts. I need to get started trying those out as everyone says they are much faster than the WOW 1.0 instances. Fear the PUG though... usually the group starts killing without declaring tank, tactics or other vital things and when I bring it up I am usually ignored or laughed at.

Hexapuma Rogue Challenge
So how did my rogue challenge turn out? I did find one poor shaman to kill but after moving over to Zangarmarsh I haven't encountered any horde at all with the exception of the odd rogue or priest. So for the next week I have to continue with shaman-hunting.

Tuesday, March 20, 2007

New gear for the hemo rogue


I've been shouting for joy over shadowstep previously. Well while going deep into the subtletly tree you might as well pick up hemo for its energy-saving qualities. Actually I probably have a wierd talent build at this point, but I'll cover that in a later post. I've picked up a nice and slow mainhand fist weapon just for big hemo numbers and I've made some gear arrangements and started to pick up on the AP. Judging by numerous post on the official rogue forums you need at least 1000 AP for hemo to be worthwhile.

Bullocks

You can do fine with less. However it is good to have a goal and room for improvement. Most of the posters on the official forums are trying to be top of the crop.. and it doesn't matter what spec you go with it is going to have high gear requirements.

Hexapuma rogue challenge
In order to improve my pvp skills I've decided to give myself a challenge every week. This week's Hexapuma Rogue Challenge will be to:

* defeat 3 different shamans of equal or higher level in a non-battleground or duel environment.

Update - One down, two to go. Bagged a shaman of one level higher. By looking at the armory the shaman was enchantment specced and enjoyed dual wielding. Well doesn't seem to be the best pvp build.. or?
This challenge is only for me to learn better how to fight as a subtletly rogue.

Sunday, March 18, 2007

The joys of shadowstep

I've been enjoying the 41 point talent shadowstep immensly. In PVE it allows you to almost soar around when grinding mobs and I've found that most quests on the Hellfire Penisula either requires mobs to be killed or areas with gates/siege equipment etc to be cleared. Shadowstepping around reminds me of playing a warrior with a stealthy charge.

PVP the skill is also super nice. Stealth/vanish and a moment later you are already behind your enemy ready to plunge that dagger into his/her back.

Not hours ago I was jumped by a mage while I was engaged in turning a Hellboar into a steak. Granted the mage wasn't really that hot but even so I can imagine that he was mighty surprised when I vanished right before he landed his sheep and ended up behind him... *splat*

In other news.. I've been away from WOW a couple of weeks as I've been visiting US.. actually I attended Game Developers Conference 2007 in San Fransisco. The conference was alright but more importantly San Fransisco is a wonderful city... not the horrible spawl I find LA but really nice. I could get used to live there... and who knows what the future holds.

Thursday, March 01, 2007

How to AOE grind with a paladin

Recently with the new talents of TBC and the enormous flood of new Blood Elf paladins a new way to level with the paladin has emerged. It is the AOE paladin, capable of going toe-to-toe with a whole party of mobs. The more the merrier. For a full guide on the subject of AOE grinding with a paladin I suggest you check out Iloveari's guide. I'll explain the very basics...

AOE grinding builds on the idea that you reflect damage back to the attackers using the Retribution aura and shield spikes. As your Protection paladin levels up you add more reflective damage through Blessing of Sanctuary and Holy Shield. During the battle the paladin keeps Seal of Light/Wisdom both judged and as active seal to keep the mana and life up. For increased pacing - pop Concecration once or twice. A very important talent is Reckoning which allows the paladin to do some decent damage at his current target but even more importantly speed up the mana/health regeneration through the SoL/SoW.

AOE grinding can be pretty fun - seeing all the numbers explode around you as 6-7 mobs are beating on your poor paladin is pretty fun.

A few hints on AOE Grinding:
* Make sure you always face all the mobs, or you won't block/parry the mobs
* Use a fast 1-hander to ensure that your mana and health stays up. Remember its not the damage from your 1-hander that matters. Its all the reflects and block damage that does the trick.
* Find a good grindspot with lots of melee mobs that are easy to round up. At level 50 Sorrow Hill is an excellent place.
* Stay away from casters - your tough armor and shield won't do shit against fireballs ^^
* Check out Iloveari's suggested talent build.

Wednesday, February 28, 2007

Blizzard undoes the bubble nerf

After several days of wild whining on the official paladin forums about the expected upcoming nerf to the paladin bubble the unexpected happens - Blizzard backs down on a proposed change. Good news for the paladins but only temporary, Blizz will find a way to balance the divine shield...

Re: Forbear. and DS/AW nerf added to ptr note

"After further testing, we've decided to undo the following changes to the Paladin for the next patch as we felt the adjustments were too imposing on the class' ability to tank in dungeons.

-Increased the duration of "Avenging Wrath" by 50% (now lasts 30 sec.) This ability no longer invokes "Forbearance", but shares a cooldown with "Divine Shield".

-Forbearance now reduces damage dealt by the affected player by 15%.

With that being said, we do feel that the Paladin is currently capable of producing too much burst damage and are investigating reasonable ways to make minor reductions for the future. "


Very interesting as my Paladin, Hexapanther, is nearing 60 and one of my hopes is to bring him into the arena at level 70...

Level update
Hexapanther dinged 59 yesterday after some questing in Silithius. I respecced him from heavy protection into heavy retribution. The AOE grinding days are over for now.

Ripperjack the Troll dinged 15 somewhere in the Barrens. He will slowly progress mainly during lunch hours...

Monday, February 26, 2007

Your WoW personality

I spotted a "wow personality test" over at Kinless' Chronicles and just had to take it. The result:






Human Warrior

m-human.jpgwarrior.jpg


Humans tend to be the ones in the middle. Not as sexy as the Night Elves; not as stumpy as the dwarves or gnomes. As a human, you pretty much go with the flow of things.

As a warrior, you like to take charge of things. You feel that you're an important part of what's happening - and if things turn sour, you like to have a very large weapon on hand that you can use to negotiate.


Find out your real-life WoW race and class at QuizGalaxy.com


Well it could be worse.. still I am happy I ended up a melee character. I've had lots of various characters in WOW but it seems only melee characters are surviving the race to 60. I've tried to love and play clothies but it just don't work for me. Something about them being totally fragile and depending on gulping mana potions left and right.

I currently have a Blood Elf Mage at level 20 that I hoped would keep my interest but right after finishing up the Bloodmyst area I created a new horde character - a Troll Warrior.

Monday, February 19, 2007

Full subtlety rogue build

Well, being persistent about actually doing something about the carebear nature of the outlands at Ravencrest I respecced Hexapuma from a full Seal Fate / Combat Fist build to going all over to the dark side... the subtlety tree.

I've always loved the talents in the subtlety tree but I've always felt forced to stay assassin/combat. To hell with it... I need a good gank setup to start fights and going all out in the subtlety tree allows me to do that.

Hexapuma is still 60 so I had to do with a 60 talent build... and in my case it turned out to be 10/0/41. I am not completely satisfied and I think I put a few points wrong. I do miss imp. gouge for getting enough energy for backstabs. Initially I did not use hemorrage so I missed improved sinister strike... after a few test runs I've slowly adapted to the new way. I need a good slow fist/sword to dish out hemo damage but also a slow MH dagger for those imba ambush crits.

Using shadowstep is a ton of fun in PVE.. but its use is limited when you want to pick a mobs pocket first. And in order to get that lockpicking up you need to pick a lot of pockets for junk boxes.

So... what am I doing in the subtlety line of PVP?

Sneak up to the target - with Master of Deception it is much easier to approach higher leveled players without alerting them. It might not be all that useful at 70 but right now it is godsent as most of my targets are 58-62.

Shadowstep to target *poof* and you are behind your mark. This is incredibly handy. No need to slowly stalk your target. Step into the shadows and you are ready to plunge the dagger into the unsuspecting fool's back.

Behind your target you have many opptions but start out with Premeditation and what ever opener you go with you almost always have a full 5 point finisher to follow up with. I haven't fought many paladins or warriors yet but I am dying to try out garrote -> rupture & vanish... with preparation it is possible to do this twice...

I've found that my pvp skills are somewhat lacking since my long break and also that I've spent too much time in Battlegrounds.

Better start reading up on some rogue tactics ... I've always liked the ones Osiris wrote. I wonder if he still plays a rogue...

Friday, February 16, 2007

I am stuck on a carebear server?

Am I playing on a PVE server?
Seriously the horde and alliance seem to have a truce going on in the Hellfire Penisula. Orc and human fighting side by side... I jumped an undead priest and shortly after his demise I recieved whispers from another ally in the area to cut it out since the horde would revenge...

Seriously, I feel that if you want to play side by side with the other faction - go play on a PVE server. I chose a PVP server to experience the thrill and additional excitement of being a munchy target at any time. Yes, sometimes that means I get to run back to my corpse, yes, sometimes several times.

When I started playing WOW two years ago the world of Azeroth was a harsh place. If you spotted a red it surly led to combat. I played a warrior and I did get my fair share of corpse running from "imba" mages and priests. Strangely enough - I miss it. In the end game world pvp dimnished and now it seems to be even lower with all PVP concentrated around the BGs and the arenas focused on item grinding. Dont get me wrong.. I love fighting in the BG but I also need that extra excitement when doing mundane quests.

Tuesday, February 06, 2007

Combat and PVP in the Outlands

I've started on the various quest chains originating in Honor Hold and I find myself replacing my PVP and Tier 1 gear at an alarming rate. Actually I love that... WOW is an RPG and gaining level and replacing equipment is what you are supposed to do, anything else and it would have been a huge disappointment.

A few observations so far:
1 - World PVP - almost non-existent. You pass horde characters sometimes alone and sometimes in groups. Neither attack. People are simply to busy to level to engage in some serious pvp. For me still being 60 and everyone else around 62-65 it doesn't do much. But I do play on a PVP server... My initial 1-60 race back in the days were riddled with world pvp, corpse runs and gankpatrols. I can't say I miss the corpse runs but I do miss the excitement and the fear...

2. The Quests - Blizzard is doing so many wonderful and new types of quests. The bombing run quests are excellent! I hope these odd quests are not the only ones, rather I hope you'll be able to find these all the way to the end.

3. Visuals - So far I am kind of disappointed with the looks of the outlands. It feels like the unholy mix of Max Max's wastelands and some crazy purple cartoon from the childern's channel. The floating islands are very cool though ^^

Gearing up
A nice MH fist of the monkey dropped yesterday.. and so far I have not specced into any specific weapon type so now I am wielding a fist. Very nice.. I've also managed to replace the very cool ghostshroud with a very ugly leather helmet. Feels good to wear greens again =)

Draenei update
My Draenei warrior dinged 20! I have completed almost all the quests on Bloodmyst island including the two-three elite ones. I'll be finishing up those and then probably put the character on hold while I try out the Blood Elves starting grounds. My intial plan was to level a BE mage but after a few comments about how cool the BE stealth animation looks it might be another rogue =)

Thursday, February 01, 2007

My combat rogue build

So I finally took Hexapuma into the Outlands today and before doing that I had to decide a talent build. Hexapuma mostly have pre-TBC pvp gear and the weapon arsenal consists of lower tier raid weapons, which means that most weapons would probably be upgraded in the first few levels. In order to be as weapon independent as possible at start out I opted for a Seal Fate - Combat build... or 30/21/0 build at level 60 and then continue to add points to the combat tree towards level 70 (especially imp kick and other goodies).

My rogue combat build at 60

You might notice that I haven't put any points into daggers/fist/sword/maces.. but the idea is that what ever godly weapon I'll find.. I'll pump up. Most likely I'll end up respeccing to try out different things but this will get me started.

A quick description of my chosen build

Pros
* Strong PVE
* Blade flurry and AR+EV = lots of multi-pulls
* Fast combo-generation with SF
* Strong finishers with imp. evis ( When trying out the new finishers I might end up ditching this)
* Quick-recovery - very interested to see how good this is with my life leeching gear (lifestealing enchant, heroism deck etc)

Cons
* Not especially powerful in PVP (in my experience combat build isn't really that strong since it lacks true burst damage)
* Not that fun - mash sinister strike over and over again.
* No MOD! - big issue for me since I like to sneak around, both in PVP and PVE to explore new content.

I'll keep you updated of how my build feels and when/if I do any changes. Right now I can tell that I am very interested in going maces. I'd love to see how the stuns will work out in the arenas. Disruption ftw!

Draenei update
My Draenei warrior have now reached the respectable level of 16. That means she is still adventuring in the Draenei zone. I am still very impressed with the zone - the way blizzard have spread out the quests is really great. You have something to do in every area of the zone and there is very little running back and forth. Something I found you would be doing a lot when leveling up as human or any alliance for that matter. Darkshore anyone?

Protection Paladin
Hexapanther my paladin keeps amazing me with how awesome a protection specced paladin can be. I've now main tanked Zul'Farak and Sunken Temple and the Aoe grinding he is capable of is amazing. I regularly hit 40-50K exp/hour when grinding at the "correct" spots. Good grinding spots so far include:
* Sorrow Hill (the undead)
* Tanaris - Noxious Lair
* Tanaris - Pirate cove (forgot the correct name)

Regarding the noxious lair - this is probably my only character that actually thrives down in the insect caves.. multiple adds - no problem, poisoned - no problem it can be cleansed...

Sunday, January 28, 2007

Impressions of the burning crusade

Playing the Draenei
Let me start by saying that so far I am really impressed with The Burning Crusade as a whole. Yesterday I stood in the AH checking out all the new cool items wondering if I should blow some gold on items before getting into outlands with Hexapuma. I really haven't settled for a good build either. Lots of confusion. While I stand there next to the auctioneer thinking this Draenei shaman runs up to me asking for the opening of a lockbox. That shaman was already 50... and then I realized that sooner or later I'll have to check out the two new races starting points.

The Blood Elves doesnt really interest me at all. The whole horde need a pretty race seems a bit wierd to me. Instead I rolled a female Draenei warrior... The male draenei looks really bad. They are so top heavy with their wierd tentacles and "soft" horns. Some of the face textures on the male characters are stretched and thus bugged... So it had to be a female and they actually look pretty cool. I selected warrior because I really like melee and heavy armor ^^



The Draenei starting area is beautiful compared to the old races starting points. Lots of vegetation and details in the environment. One thing Blizzard has done really well is the amount of quests in the new Draenei area (I guess the Blood Elves have the same). It seemed I always had quests and didn't really have to comeplete all quests because there were just so many of them. I´ve now reached level 12 and it has been an amazing time. I found myself reading all quest descriptions and really trying to understand how the Draenei story relates to the rest of the WOW lore. At first I was a bit sceptical of the whole "Draenei space ship" thing.. but after playing through the first 10 levels it feels pretty cool. So unless I am completely mistaken The Exodar is not only the Draenei captital - it is also the space ship which they crashed on Azeroth with.

I am really looking forward to play the next Draenei zone and I will probably keep all other characters on hold until that is finished.