Wednesday, March 19, 2008

Patch 2.4 hunter notes

NightElfHunter With the advent of patch 2.4 soon upon us I took some time to check out what it has in store for specifically for hunters.

It seems to me that the biggest change to hunters in this patch is the class becoming even more easy to play.

So lets look at each of the hunter specific changes in turn shall we.

 

  • Equipping a thrown weapon while in the middle of an Auto-Shot will no longer cause animation issues.

Eh? I am not sure what the point is to equip a throwing weapon during combat but I guess exploiters have their ways of confusing their opponents.

  • Casting Flare while in any way not visible, will no longer cause your flare to be invisible to other players.

Never tried this myself but I guess it is a viable exploit in the battlegrounds. Always good to get rid of these.

  • Hunter’s Mark: Hunters with Improved Hunter’s Mark will now properly overwrite Hunter’s Mark cast by Hunters without the talent.

Simple bugfix but this was previously sometimes very annoying in raid situation with eager hunters without IHM.

  • Improved Mend Pet now has a 50/100% chance to remove one Curse, Disease, Magic, or Poison effect, up from 15/50%.

This little improvement for BM hunters is nice, now you can be certain to dispel those nasty debuffs from your pet. Arguably you can now move one point in the BM tree from IMP to somewhere else. Personally I love to have 100% dispel chance.

  • Multi-Shot: This ability will no longer strike any secondary targets which are under the effect of crowd-control spells that break on taking damage. i.e. Polymorph, Sap, etc.

Now here is the big thing for casual and new hunters.. no need to have multi-shot break crowd controlled mobs. Personally I think this is slightly sad as it was at least a small challenge in instances not to fling the usual multi-shot all the time. Still it will make it harder to detect Huntards quickly.

  • The stamina tooltip for hunter pets will now display the proper health increase.

Always good to have proper tooltips.

  • Track spells will now persist after death.

For those of you that hang around in the battlegrounds - this is good stuff! Its simply annoying to turn on all the tracking every time you die.

  • Hunters will no longer spin around if they cast Aimed Shot or Steady Shot while facing away from their target.

Nothing more than a minor bugfix.

 

So all in all we get a few bugfixes and with the change to multi-shot - easier life in instances. Cheers!

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