4 years ago
Tuesday, May 23, 2006
Patch 1.11 goodies
Patch 1.11 have a few rogue highlights to look forward to. My absolute favourite is the following
"Chain targeted spells and abilities (e.g. Multi-shot, Cleave, Chain Lightning) will no longer hit stealthed or invisible units unless visible to the caster."
As a rogue this is probably one of the top stealth-breakers when trying to stalk an often unsuspecting target...
"Detect Traps is now a passive skill."
I guess this is just streamlining the gameplay since most respectable rogues have this active all the time. No energy, no cooldowns etc.
1.11 patch notes available here.
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Death of the swirly.
Let's have a moment of silence to mourn.
...
OK /celebrate
And the change in certain attacks not hitting a non-visible character is "teh bom"
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